Flutter is an open source software application kiy introduced by Google to develop cross development applications for android, iOS etc. Flutter was first known as Sky and was run on Android OS. Flutter applications are developed in Dart language.
Flutter supports a few other platforms, but we use it primarily for Android and iOS, so I’ll stick to that. The key word in all of this is “native-like” as apps created with it, or any other cross-platform framework for that matter, never provide the exact experience of a true natively developed application because you’re using one codebase to create applications for two very different mobile platforms. But with Flutter, that experience is coming extremely close to that native look and feel that we’re always looking to achieve.
Flutter comes with a wide variety of tools developers might need during production, and that streamlines the entire process and makes development faster and cleaner. But because the framework is still relatively new and not every aspect is fully fleshed out like in native, app development can sometimes take a little longer.
Flutter comes with a wide variety of libraries, modules and widgets needed to create the almost native iOS and Android look and feel everything from simple design elements to app physics. But keep in mind that when you get to rendering or focus on some specific details, you may experience some deviations from the true native version. Developers who use Flutter can create apps for multiple platforms from one codebase, which means that apps can not only be developed faster, but also launched in sync.
Apps we created with Flutter ran smoothly and almost perfectly simulated the experience and the physics of a native application. Because Flutter comes bundled with a wide variety of modules, UI rendering components, device APIs, loads of libraries… you basically have all of the required tools and technologies in that single package, and that greatly increases the overall experience and performance of the created applications.